Death) but there's also the issue of the colossal Moon hanging over everything, slowly inching its way down to completely obliterate the town and all its inhabitants across the four lands. Never mind the fact that the name of the place seems to be a direct allusion to "terminal" (a.k.a. Termina has been described as a 'world parallel to Hyrule', which seems fitting as after you interact with its characters well enough, its easy to identify that Termina does not carry the sense of joy and wonder that Hyrule had within it instead, it is a living, breathing mass of confusion, misery and despair. Termina, on paper, is just like most other Zelda overworlds, except something feels a little off about the place from the moment you step into it. Frequent interactions with these characters often reveal side quests, which have you fulfilling certain objectives that change how the in game world functions. In the modern era, Zelda games are generally known for their expansive yet intricate overworld that is home to many different characters that Link can interact with. Please note that these are listed in no particular order, as they are things that I personally feel contribute heavily into making the game the darkest in the Zelda franchise. For this Zelda Month post, I wanted to take the time to go over some of the more sombre elements of Majora's Mask and why they make for such a compelling game, along with stating why the game has a reputation of being one of the darkest games in the Zelda franchise. The game is full of stories of regrets, death and loneliness, and the uniqueness it holds makes it one of my favourite video games of all time. The only way to win is to destroy the titular Majora's Mask nothing else you do during the course of the game really matters. You're not trying to stop the moon you're trying to do everything you can before you have to rewind time and continue where you left off. If you're somehow reading this article without being familiar with the game at all, the entire premise of the game is to stop a giant moon crashing into a town and destroying the planet, and you only have three days to do it. It has a unique atmosphere that contrasts a bright and colourful overworld with dark and depressing storytelling, which makes for a beautiful contradiction. Majora's Mask is unlike any video game I've ever played, let alone unlike any Zelda game. ![]() As fate would have it, in 2014 out of boredom I started playing it again, and this time I finished it for good. I left the game once more, this time not really sure if I would ever pick it up again. Eager to make up for time that I had lost, I sped through the first two dungeons with relative ease, before academics caught up with me and I stopped playing right around when I started the Great Bay Temple. This time, I actually managed to transform back into Link and actually progress through the game. My disappointment turned into frustration when I couldn't figure out how to turn back into Link's human form and after a prolonged spell of watching the Moon crash into Termina over and over again, I dropped the game out of frustration only to pick it up years later in middle school. I remember being freaked out at the cutscene where Skull Kid turns Link into a Deku Scrub, and I was pretty disappointed that I couldn't play as regular Link so early on in the game. Of course, since I was new to the Zelda franchise at the time (having only played a demo of Wind Waker and an hour of Ocarina), I didn't know anything about the game and I played it like I would any other game. The Legend of Zelda: Majora's Mask was among one of the first Zelda games I ever played, having picked it up as part of the bundle released in the Collector's Edition in 2003.
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